House, Practice & Game Rules, Club Bylaws
Page Navigation: Practice Rules Game Rules
HOUSE RULES
If you are feeling unwell, please stay home.
Unsportsmanlike behaviour will not be tolerated, and violations will be reviewed by the Club's Executive Committee and may result in the non-refundable cancellation of the violating person's Club membership.
Outer wear, street shoes, personal belongings:
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Clean your street shoes at the entrance. All the dirt you bring in will eventually be transferred to the bowling surface.
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Thick coats and wet clothing must be put on the coat racks in the locker rooms.
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Do not leave personal belongings on the locker room floor. Items left will be removed and then disposed of after one week.
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Secure your valuables in your locker while you play
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All bags must be placed under the seats - fire department safety requirements.
Greens:
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Wear proper lawn bowling shoes and/or brand name lawn bowling shoes.
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Players MUST NOT wear their lawn bowling shoes on the street.
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No running on the green
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No eating or drinking beyond the yellow line.
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No kind of wax/Grippo are permitted to be used as they will ruin the carpet.
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Do not use liquid chalk on the bowls.
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Do not put wet towels on the carpet.
Keeping the club clean and in good repair:
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Report immediately to a league convener or Board member if present, any leaks, safety or maintenance issues
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Please don't leave empty coffee or water cups unattended as we don't have enough volunteers to clean up behind you.
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To lower the cost of running PIBC, most of the work/chores are done by volunteers (we only hire a janitor to do regular cleaning several times a week). Feel free to volunteer to help out. Please contact our Board members if you feel you can spare your precious time for the club.
PRACTICE RULES
Players are reminded that they need to sign in, and out of, the logbook for all practice sessions they attend and to print their names clearly.
Practicing is not allowed during league play until all games on the same side of green (rinks 1-3 or 4-6) have concluded.
Under normal circumstances, priority is not given to make-up games.
1. Time Limited Practice Sessions for Practice Outside of League Schedule
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Session 1: 7:30am-9:30am
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Session 2: 10am-12:15pm (only when there is no league play)
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Session 3: 12:45pm-2:45pm (only when there is no league play)
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Session 4: 3:00pm-5:00pm
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Session 5: 5:00pm-6:30pm
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Session 6: 6:45pm-9:00pm (only when there is no league play)
2. Transition Between Sessions
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At the end each practice session all players must leave the green and remove their bowls from the rink
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Members who wish to continue practicing must WAIT FOR 15 MINUTES after the session START TIME to allow new arrivals to find a rink to practice on. If space allows, bowlers can then resume their practice on any rink that is not being used by the new arrivals
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Members who joined a Practice Session while it was in progress are considered to have practiced in that session—regardless of the amount of time they practiced—and must leave the green and wait 15 minutes before resuming practice, if space allows
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Members arriving near the session end who want to practice in the next session MUST WAIT by sitting on the chairs next session start time
3. Maximum Players per Rink is 8
4. Assigning Rinks
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Members arriving after the session start time can join any rink that isn’t full
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Monitors may assign members to rinks as necessary
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Players on the rinks need to cooperate with the monitor on duty
5. Booked Rinks
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Only players who are named on the rink booking can play on the booked rink
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Members who have booked rinks must arrive no later than 15 mins after the session start time to claim their booking
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Rinks that have not been booked during a practice session are available for other members’ use
6. Practice During the League Schedule Period
Tuesday 1:30pm Draw/Practice Session:
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Rinks 4 to 6 are reserved for a self-organized draw
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After the draw session is completed, the rinks revert to practice rinks
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Rinks 1 to 3 can be used for practice from 12:45pm - 3:30pm
Members who violate the above practice rules may be subject to disciplinary action by the Executive Committee.
GAME RULES
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No running on the greens.
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No 'burnt ends' - jack is to be repositioned on 2-metre mark.
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During pairs and triples games, in every end each skip can visit the head only once. Leads and seconds cannot visit the head.
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Before you take a heavy shot (a firing or running shot), give proper notice to all bowlers at the other end so nobody will be hurt.
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Do not shout or make excessive noise that will disturb other bowlers
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Please keep the pace of the game at a reasonable speed to ensure the game is finished on time.
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Only members can spare. A player can spare for another player in a league for a maximum of 4 games only.
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A spare cannot skip without the permission of the opposing skip.
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Club officials and game conveners are NOT responsible for finding spares.
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If a spare cannot be found, contact the opposing skip to reschedule if possible. If a spare or rescheduling cannot be arranged, that team will default for zero points and minus 10 shots.
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If there is no agreement between opposing players on a measurement, a third party is to be requested to measure. The decision of the third party is final.
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WHILE PLAYING AUSSIE PAIRS:
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Both players must walk to the head together.
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During the course of every end, each team has only one chance to visit the head, no matter what position.
14. RULES FOR PLAYING 2 AGAINST 3 IN A TRIPLES GAME
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The team with 2 players - lead plays 4 bowls, skip plays 3 bowls
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The team with 3 players - leads and second plays 2 bowls each, skip plays 3 bowls
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Scoring - the team with 2 players needs to deduct 25% off their actual score.