PIBC Game Rules
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No running on the greens.
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No 'burnt ends' - jack is to be repositioned on 2-metre mark.
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During pairs and triples games, in every end each skip can visit the head only once. Leads and seconds cannot visit the head.
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Before you take a heavy shot (a firing or running shot), give proper notice to all bowlers at the other end so nobody will be hurt.
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Do not shout or make excessive noise that will disturb other bowlers
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Please keep the pace of the game at a reasonable speed to ensure the game is finished on time.
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Only members can spare. A player can spare for another player in a league for a maximum of 4 games only.
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A spare cannot skip without the permission of the opposing skip.
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Club officials and game conveners are NOT responsible for finding spares.
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If a spare cannot be found, contact the opposing skip to reschedule if possible. If a spare or rescheduling cannot be arranged, that team will default for zero points and minus 10 shots.
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If there is no agreement between opposing players on a measurement, a third party is to be requested to measure. The decision of the third party is final.
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WHILE PLAYING AUSSIE PAIRS:
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Both players must walk to the head together.
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During the course of every end, each team has only one chance to visit the head, no matter what position.
14. RULES FOR PLAYING 2 AGAINST 3 IN A TRIPLES GAME
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The team with 2 players - lead plays 4 bowls, skip plays 3 bowls
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The team with 3 players - leads and second plays 2 bowls each, skip plays 3 bowls
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Scoring - the team with 2 players needs to deduct 25% off their actual score.

